GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Two little aliens must escape from the terrible worms that are after them! Player 1 breaks raw material so Player 2 can transform it into blocks and place them in front of the enemies in order to stop them.
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
The game is best played embedded in a web page (just click our website link)
Brief Play Description: 

01/02/12 - Updated version: some critical bugs corrected, and pre-game tutorial added.

BlickZ is a 2 player co-op action game. The players must cooperate to keep the alien worms from reaching their floating platform! To do that they can transform crystals into blocks and use them as walls to stop their enemies!

This is a never ending game, with 2-person teams playing locally for the best score.

Also, you can play alone for a more challenging experience.

How to Play:

-Player 1 controls the green little alien, who must shoot the crystals above him.

A -> Move left
D -> Move Right
SPACE -> Shoot

-Player 2 controls the pink alien, who must process the crystals (chewing them) and then place the resulting block on the same column of the enemy worm that is nearest to you.

Movement -> The alien will move along the x axis to the position of the mouse cursor.
Chewing blocks -> Stand over a destroyed crystal to catch and chew it.
Placing blocks -> Left mouse button will place the block in the same column the alien is.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Team Image: 
Eduardo Brandalise: Game design, art - Fabiano Alves: Art - Fabiano Pereira Soriani: Programming - Paulo Frank: Game design, sound design - Rafael Mox: Art, animation - Tiago Ling: Programming - Victor de Freitas: Game design, sound design -
Installation Notes: 

The swf file is inside the "bin" subfolder. Double-click it or open with a navigator (Flash Player 10.3 required).

Your rating: None Average: 4.7 (48 votes)



Muito massa a ideia galera, parabéns! :D



Muito bom o jogo pessoal. Legal o lance de cooperação, mas acho que o jogo fica bem mais interessante quando se joga sozinho. O desafio é bem maior e acredito que dá pra estimular legal a coordenação motora. Parabéns!


Balancing, variation and it's done!

I played alone, so it was a little hard to control.
MY strategy was create walls anywhere as fast as possible 'cause eventually they would be useful...

The core is very interesting I think with some balancing and more feature it's 100%

(Maybe if you kill a certain color enemy it creates an specific ore that in the next loop can be used to create a different wall?)

Congrats mates, nice game.

Tiago Ling Alexandre

Tests and new version

We would love to hear more from you guys. All suggestions and feedback will help to deliver a much better version!

There are a number of bug fixes and maybe some new mechanics to be added before the final deadline...

Thanks a lot!


Bom game! =)

Muito bacana o jogo. A arte ficou foda. A programação tbm.

- Arrumar os bugs (lógico)
- Balancear um pouco o spawn de inimigos. Colocar menos inimigos no começo e aumentar de acordo com a pontuação. (se jå fazem isso só deixem mais suave)

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