GGJ Archives 2009-2012

Blind Monk

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Game Information
Short Introduction: 
You are a blind monk battling enemies only by hearing.
Brief Play Description: 

In this audio-only iPhone-game you are a blind monk battling enemies only by hearing. You sense the aural aura of the enemies with your right ear. Knowing what to search for (the enemy's aura), you point the iphone around the room in search for this specific sound. By pointing in any direction you hear the auras and lost souls in the building with your left ear. When you find the specific aura you are searching for you stab it (with the Iphone) - and then you can get ready for the next lost aura you have to find!

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Eyes Wide Shut: (No graphics) The game has no graphics.
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Team Image: 
Christian Andersen (programming, game design), Toke Brorson Odin (sound design, game design)
Your rating: None Average: 3 (2 votes)

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