GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Players have the option to build or destroy their surroundings to advance to the next stage.
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Players build upon a started world or destroy pieces of it. To advance to the next level, you have to collect the gem at the other end of the level. How far can you get?

Diversifiers and Credits
Team Image: 
Game Files: 
Installation Notes: 

Unzip +Blocky.zip and run Blocky.exe

Your rating: None Average: 5 (6 votes)

Daniel Dresser


I would definitely be interested in seeing you taking this farther. Only problem I have with it right now is that once you figure out the trick, it's way too easy to just keep passing levels without any fear of failure (I'll assume you folks are aware of how the game degenerates, so I won't post spoilers here.) But yeah, a few tricks to work out the balance issues, and I can picture this being really fun. Definitely in my personal top 5 of the jam so far.


Thanks for the comment! Yea

Thanks for the comment! Yea when it came time to submit we knew we had some limitations with it in that sense. Who knows, maybe it will be a hobby project in the near future!


Very cool game guys

Found myself playing 20 levels instead of working just now.. I love the emergent gameplay. Very simple rules, and player basically creates their own complexity. How you implemented rotations is very clever too, with the one unbreakable block addition each time, changing the level while keeping previous choices significant. Congratulations!



Thanks for the kind words, we really appreciate it! It makes the hard work over the weekend all the more worth it. We are more and more tempted to work on it some more though, if we get enough comments or feedback it with definitely raise the probability of it happening.

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