GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Players must control Bloop the axolotl and avoid fish while collecting bubbles!
Microsoft Windows Phone
Brief Play Description: 

Control Bloop with the left half of the screen - wherever you initially press your finger down, a joystick will be created.

Tap on the right half of the screen to use a special ability! This ability is randomized.

Avoid the other fish and collect bubbles to get as high of a score as possible!

If your meter at the top-left fills up (get a high enough score!), when you collide with an enemy, you will be reborn as an egg rather than dying. If you survive as an egg and collect 3 bubbles in egg form, you'll come back as a new axolotl. (Who is conveniently also named Bloop!)

Diversifiers and Credits
Team Image: 
Zachary Hoefler - Programming - http://zachhoefler.com || Daniel Whiddon - Programming || Ryan Mentley - Programming || Katty Dayton - Art || Jacob Burdecki - Art - http://people.rit.edu/jcb4955 || Benjamin Snyder - Sound/Art
Game Files: 
Installation Notes: 

The game may be run in the Windows Phone Emulator or side-loaded onto a developer unlocked Windows Phone. If you don't have a developer unlocked phone, we'll be uploading it to the Windows Phone marketplace. We'll have a link posted as soon as we have one!

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