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GGJ Archives 2009-2012

Borne

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Game Information
screenshot
Short Introduction: 
The dragon represents the return of Quetzalcoatl, the Mayan deity that is said to return on the Winter Solstice of 2012, and the passage of time is trying to lock him away again. The dragon must avoid obstacles that will attempt to trap him back in the past and never again return to the present or future world. Earn and collect points as you travel with the dragon through lost cultural realms.
Platform/System: 
Windows
Platform/System: 
Microsoft Windows Phone
Platform note: 
Windows Phone features a different variation of the game.
Brief Play Description: 

Accessibility Features:
Controls - One button mode, use of the left analog stick controls all movement functions.
Alternate Controller Support - Keyboard, Xbox Controller, Touch (Windows Phone 7)
Single Input Start - Dragon character interacts with main menu and begins game instantly.
Sound Alternatives - Visual queues from the portal give feedback to the player letting them know the environment is changing.
Color Blind Friendly - One of our artists is color deficient in blue/green so we did our best to implement high contrast and sensible colors.
High Visibility Graphics - Bright vibrant colors, detailed assets.
Training - Move around the title screen without fear of being forced into a challenge when the player is not ready.
Awareness - The features we aimed for are listed above for those with disabilities may know if this game is appropriate for their enjoyment.

Keyboard: The Four Arrow Keys.
Xbox Controller: Left Analog Stick.
Windows Phone*: Two finger touch.

The player simply moves forward and avoids the obstacles in their way while collecting points and earning a high score.

Windows Phone version: the dragon burns away flowers in an attempt to clear the screen before running out of time.

Diversifiers and Credits
Team Image: 
Credits: 
|| David "Doc." Rogers: Lead Design/Producer || Jeffery Thomas Sventora: Lead Programmer || Robert "Hosaru" Stewart: Programmer || Zane Wolfgang Pickett: Programmer || Jairo Sanchez: Lead Artist/Design || Nathaniel Rios: Artist || Kurt Brunus: Artist || Will "Backslash" Hannah: Audio Engineering || Additional support: Landon Barrow: Additional Programming | Althon Johnson: Additional Music.
Downloads
Game Files: 
Installation Notes: 

!!Must have XNA Creator Club Installed!!
- From Windows Explorer, double-click the .ccgame file you want to unpack.
- Click unpack to begin the unpacking process.
- When the unpacking process is complete, click on EXE to Run.

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