GGJ Archives 2009-2012

Breaking Fate

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Game Information
Short Introduction: 
A top-down arena shooter utilizing the player’s fears to create a circular experience.
Brief Play Description: 

The player starts the game choosing something they fear. This simple choice determines how the game progresses. The player begins the game fighting a boss based on their fear, in an impossible battle. Upon losing, the player falls to the lowest level of an unknown location, and their journey truly begins. Starting in the tutorial level, the player will progressively gain elemental powers from floor to floor, until they rise back to the very same place where they began. Engaging the boss again, the player uses their new-found abilities to overcome his powers. In defeating him, the player breaks a now obvious cycle of losses, truly freeing the mind of the player’s host.

Diversifiers and Credits
Team Image: 
Team Lead: Dustin Kochensparger Programming: Andrew Hall, Blake Gross, Torey Scheer Art/Design: Amanda Imperial Sound Effects: hello_flowers@freesound.com ejfortin@freesound.com thanvannispen@freesound.com Syna-Max@freesound.com Donalfonso@freesound.com Dariachic@freesound.com Jamius@freesound.com Wolfsinger@freesound.com Disturbed3112@freesound.com Syna-Max@freesound.com jobro@freesound.com ERH@freesound.com zinzan_101@freesound.com Electronics by Thee Contortionists vs. Jeff McLeod is licensed under a Attribution-NonCommercial-ShareAlike License. Final Scene Music: Matthew Wooten
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