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GGJ Archives 2009-2012

Bugs, Bots & Beyond

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Game Information
screenshot
Short Introduction: 
A top view survival shooter between several manic-robotic-insects. Along the shooting and running, player collects improved features, each one collected dumping the oldest existing one. One must find a good balance of features in order to survive longest.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

WASD keys to navigate the play field
Mouse to aim and shoot at enemies
Move over Pick-ups to collect them
Your top left HUD specifies the active features

Possible Features are:
Purple - Ground speed
Green - Turret rotation speed
Blue - Shooting spread
Red - Fire rate
Yellow - Shield

Try to survive as much time as you can!

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Credits: 
Code and Unity: Noam Gat, Guy Ulmer --- Production and Balance: Goldy --- Graphic Design: Reut Kersz; --- Sound: Arnold Nesis; --- And the five 3D artists: Etay Herz, Katia Stukota, Ohad Reshef, Serj Miorov
Downloads
Installation Notes: 

To play game simply run the executable:
Windows users - "GGJ2012Game_Showcase2.exe"
Mac users - "BugsBotsBeyond.app"
It will run via a Unity3D player.
Make sure to choose 1024*768 resolution.

If you encounter problems, a limited and buggy web version can be foudn in this URL:
http://www.playfulshark.com/Games/unity/BugsbotsBeyond/BugsBotsBeyond.html

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