GGJ Archives 2009-2012

Canopy of Shadows

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Game Information
Short Introduction: 
A journey, through shadows
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Brief Play Description: 

Navigate a series of nightmare-scapes with a diminishing number of paths, as an increasing number of shadows haunt you.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
(from left to right) Dan Krikorian - Present, Chris Chung - Art Design, Clifford Anderson - Music, Rachel Dzezynski - Sound Design, Jason Wiser - Art Design, Joel McCoy - Code&Design, Dejuan Anderson - Code, Scott Chipman - Code
Installation Notes: 

Created with Flixel and Flixel Power tools, DAME editor, Autodesk 3dSMax, Photomax, Photoshop (brush addon: Nagel series 33.abr), Texture packer, Apple Logic Pro

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