GGJ Archives 2009-2012

Cardboard Diem

No public posts in this group. You must login and become a member in order to post messages, and view any private posts.
Game Information
Short Introduction: 
Cardboard Diem is the new 2d puzzle platformer that has the player traveling through the main character's life solving puzzles by using the character's unique ability to transfer from both the world of the living and the world of death.
Brief Play Description: 

Throughout Cardboard Diem the player will use the characters ability to transfer from the land of the living to the land of the dead and vice versa in order to solve puzzles and reach the end of each stage.

During the world of the living the character can jump on special blocks while in the land of the dead the player can move those blocks.

The player will have to find intellignet ways and areas in which to die in order to reach certain places.

As the levels progress the protagonist will age and gain or lose certain finctions, like jumping for instance.

Upon each sucessful completion the character's jump strength will be increased allowing you to get to certain areas in new ways. And even some areas that were previously unreachable.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Brad Bergman - level design, writing, concept Anthony Ladin - player, menu, Michael Ladin - Scene transitions, AI Gabriel Lamas - Animation, character modeling Chris Khoung - Modeling, texturing Alfred Ip - Modeling, texturing Parita Patel - programmed animation and sound Robert Cardenas - OST, narrator Turkish Rambo - SFX, Motivational Speaking
Your rating: None

Syndicate content

Group admins

Recent members


All rights reserved 2012-2013, Global Game Jam