(11 votes)
Catch me if you can
- By jacobtoye at 01/27/2012 - 17:02
- Fun
- multiplayer
- Platformer
- power ups
- racing
- Windows
- xbox controls
- XNA
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Game Jam News
- Going for games record - Yellow Advertiser
- First Annual Gamemaking Frenzy Opens At This Year's Fantastic Arcade - Techli
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- Free Game Friday: More of Ludum Dare's best - PCWorld
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- [Nieuws] De Games [4Health] Jam 2012: inschrijvingen geopend - Control
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- The Case for Why Bayonetta Could Be in the New Smash Bros. [Opinion]
- Tokyo Cops Stop Freaky Anime Lady [Cosplay]
- Rurouni Kenshin Kansei Succeeds on Innovative Ideas, Fails on Balance [Import Preview]
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Theme
This years theme was 'ouroboros'. The image is a snake eating it's own tail, wikipedia tells us it represents the circle of life; death and rebirth.
We started off with an idea that addressed the more literal side of the theme. We wanted to make a single player game (racing platformer with powerups) where the objective was to catch yourself. So the idea would be to try and do a slow first lap then go for gold the next lap.
During the development we decided that it was quite hard to design a level that was fun and challenging that met our gameplay design. What was fun was racing against each other and firing off powerups to slow them down.
So we tweaked our theme slightly to catching another player. For us the main theme was a great starting point for our creative process, but first and foremost we wanted to make a game that was FUN. I fully believe we achieved that, I just wish we had taken some footage of our fellow jammers playing along and having a blast.
We had a 27" iMac (running windows) and 4 xbox controllers. If you can, get a couple of people and have a go. Drop a comment and let us know what you think.
<3
Gameplay video
I'll be putting up a gameplay video tomorrow (31/01). We all had too much fun playing with the rest of the jammers to make a video. Needs 4 people to show off the good times.
Check back soon!