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GGJ Archives 2009-2012

Causality

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Game Information
screenshot
Short Introduction: 
CAusAlitY: tHe reLaTionShIp betWeeN an EveNt (the CaUse) anD a SecoNd eVenT (thE effecT), wHere The sECoNd evenT iS unDeRstoOd aS a CoNseQuenCe oF tHe First. SEaRCh tHe PAinTings USinG yOur cURsOr To seNSe FoR aReas to iNterAct wItH.
Platform/System: 
Windows
Platform note: 
Windows with Xbox 360 Controller
Brief Play Description: 

SEaRCh tHe PAinTings USinG yOur cURsOr To seNSe FoR aReas to iNterAct wItH. BrIng yoUr SurroUnDinGs To LiFe!

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Team Image: 
Credits: 
Programmer - Lewis Moore Programmer - Chris Barnes Artist - David Harris Artist - Matt Floyd
Downloads
Game Files: 
Installation Notes: 

Possible need of XNA 4 distributable installed.
Get it here http://www.microsoft.com/download/en/details.aspx?id=20914

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