GGJ Archives 2009-2012


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Game Information
Short Introduction: 
An iPhone collaborative casual/hardcore multiplayer 1-D game.
Brief Play Description: 

Each player should put a ball in a well. Each player is at one end of the well. The balls are different, one is wild and the other is tame. Clearly, it is more difficult to control the wild ball than the tame one.

The goal is that both players put the balls in the well at the same time. The users get informed about the ball position of the other player by force feedback, i.e. they can't see other player's ball position.

Each game round is finished when either of the balls enter the hole. If they did enter the hole simultaneously, the players gain score and go to the higher level, otherwise they have to repeat the same game level.

When the ball enters the hole, it reappears in the other end. In other words, the balls are switched when a new game level is started.

It is a 1-D game, and the ball only moves horizontally.

Each level has different friction, balls, number of holes, etc. Each level has only one main hole which is the ultimate goal.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
1D: (Single-dimensional gameplay) The game takes place along only a single dimension.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Team Image: 
Ali Alavi Tommaso Piazza
Game Files: 
Your rating: None

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