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GGJ Archives 2009-2012

Comeagain

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Game Information
screenshot
Short Introduction: 
A game with cyclical mechanics. Two players work cooperatively against the environment, where the results of their actions affect the circumstances the other will face.
Platform/System: 
Windows
Platform/System: 
built with Game Maker (any product)
Brief Play Description: 

ENGINE PLAYER [INSIDE]
A - Rotate anti-clockwise
D - Rotate clockwise
S - Deploy block

Engine Player objective:
1. Balance cross in middle by deploying blocks.
2. Blocks matching engine ring colour give score multipliers.
3. Scoring well will give Turret Player a boost.

.

TURRET PLAYER [OUTSIDE]
Mouse Left Click - Shoot to change color
Mouse Right Click - Shoot to collect
Space - Rotate anti-clockwise

Turret Player objective:
1. Convert and collect colors for engine player.
2. Collecting color matching engine ring gives a higher score.

.

GAME GOAL
Beat high score; before time runs out.

Some benchmarks:
10k = Bronze
30k = Silver
50k = Gold
70k > Diamond

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Credits: 
Justin Tan (Code, Art, Design), Bruce Chia (Design, Audio, Code), Tools (Game Maker 8.1, Photoshop, Music composed using Garage Band, Sound Effects generated from http://www.superflashbros.net/as3sfxr/ )
Downloads
5
Your rating: None Average: 5 (1 vote)

silant

Don't get it

Found the mechanics a bit confusing. Great art though.

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