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Crash Course

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Game Information
screenshot
Short Introduction: 
Fly your plane around a tiny planet and try to collect as much crude oil as possible, before it runs out. Deliver it to any refinery to have it processed into fuel, that is required for flying. This is a last man standing game, so whoever fails to collect more fuel than the opponent will last less long in the game world, thereby losing. In this game, deliberately crashing into another player (killing both) is a viable tactic. One can choose to carry only a small amount of fuel and attempt to wreck a player hauling a large load of oil to a refinery, for instance. If a player dies, he/she will only lose the fuel that is in the plane at that particular moment.
Platform/System: 
Windows
Platform note: 
Notice: real-time path tracing engine, requires some brutal hardware.
Brief Play Description: 

Fly your plane around a tiny planet and try to collect as much crude oil as possible, before it runs out. Deliver it to any refinery to have it processed into fuel, that is required for flying. This is a last man standing game, so whoever fails to collect more fuel than the opponent will last less long in the game world, thereby losing.

If a player dies, he/she will only lose the fuel that is in the plane at that particular moment.

Diversifiers and Credits
Team Image: 
Credits: 
Jeroen van Schijndel, Lavinia Brailescu, Simen Stroek, Julia Lynen, Maikel van Es, all their parents, NHTV, MEGA FORCE, Hertog Jan, Albert Heijn, Selecta, Ryan Franken for his soundwork.
Downloads
Game Files: 
Installation Notes: 

This game is created using Jacco Bikker's "Brigade", a Real Time Path Tracing engine.
More information here: http://igad.nhtv.nl/~bikker/

This engine requires a powerful system to run properly.

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