GGJ Archives 2009-2012

Cursed Immortal Circus *Working Title*

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Game Information
Short Introduction: 
Players face off against each other in fast paced physics based arena combat where the strong thrive and the weak are fed upon. As part of the Immortal Circus it is your job to fight and die for the pleasure of the crowd, over and over and over and over again.
Platform note: 
Requires 2 or more players and Xbox Gamepad's per player.
Brief Play Description: 

Players can choose from one of three characters each with their own play-style and skill set. As well as this each kill empowers you whilst each death weakens you! So keep up or you'll become someone else's power meal!

As in fitting with the theme the game is unending, your character will become larger and more powerful with each kill.

Left Analog Stick - Movement Direction;
Right Analog Stick - Direction to Look;
Right Trigger - Normal Attack;
Left Trigger - Special Attack;
A - Select objects in Menu;
Start - Starts the game when players have opted to join;

Anya - Requires the right stick to point in the direction you want to fire (so push the stick and then press the trigger).

There are multiple bugs with Boris pushing players out of the arena, you can reset this by running back to the arena and have Boris use his AoE smackdown to kill people outside.

Diversifiers and Credits
Team Image: 
Leah Betts - Art and Design, Henry Stratton - Art and Game Mechanics Programmings, Steven Batchelor - Manning - Lead Programmer, Tim Leader - Technical Programmer, James Humphries - Programmer, Antony McKane - Programmer and Media
Installation Notes: 

Install XNA 4.0 Redist (http://www.microsoft.com/download/en/details.aspx?id=20914)

Run Game.exe

The version in Release.Zip is bugged and doesn't work with more than 2 players (Remotes numbers 1 and 2 only), the submission in the main game folder is working.

Submission Files has the working release and source code (for up to 4 players). *NOTE* Internet cut out halfway through the upload and the upload is taking a long time!!!

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