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GGJ Archives 2009-2012

Cycles

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Game Information
screenshot
Short Introduction: 
An artificial life simulator which explores the notions of symbiotism and parasitism through cooperative and adversarial multiplayer gameplay.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Linux / Unix
Platform note: 
Programmed in Python
Brief Play Description: 

The first player controls an avatar with the keyboard, while the second controls a cursor with the mouse.

As the first player evades predators and seeks prey in order to avoid starvation, the second player manipulates the predators and prey within the environment to the first player's detriment or benefit.

Screenshot: http://i.imgur.com/gK725.png
Design Doc: https://docs.google.com/document/d/10LjdwwK1JE5iyq08QlvY-kZ7XMC2ZGDgo9mC...

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Team Image: 
Credits: 
Matthew R.F. Balousek (Game Design), Jim Crawford (Programming), Ben Peck (Programming), Adam Rickert (Art), Colin Socha (Programming).
Downloads
Game Files: 
Installation Notes: 
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