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GGJ Archives 2009-2012

Duat Duty

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Game Information
screenshot
Short Introduction: 
You are Horus, god of the sky! Your mother, Isis, has left you the endless task of collecting and escorting souls into the underworld called Duat. But, the evil snake-god, Apep, has booby trapped your cyclical journey!
Platform/System: 
Windows
Brief Play Description: 

Gameplay

Move Horus through the mortal realm and the underworld while avoiding Apep's traps and hazards. Collect as many lost souls as you can find and deliver them to their afterlife!

General Controls:

Run over souls to collect them.
Avoid touching snakes, spikes, or falling.

Game Pad Controls:

Move Left, Right = left thumb-stick
Jump = A

Keyboard Controls:

Move Left = A
Move Right = D
Jump = Space

Check out our other upcoming game: Sira!

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Credits: 
Game designed with contributions from all team members - Mariska Allen: Character Modeler - Spencer Bambrick: Composer - Chris “Berryman” Berry: Technical Artist - Sarah Freeman: 2D/Concept Artist - Timothy Liedel: Sound Designer - Johnathan Lynch: Character Artist, Animator - Saimon Ma: 2D/Concept Artist - Chris Mathews: 3D Environment Artist, Set Dresser - Kat Mierostawska: Level Designer - Kitty Moore: Art Director, 3D Environment Artist - Amy Payne: 3D Environment Artist - Amanda Roberts: 3D Environment Artist - Hannah Wood: Producer, 3D Environment Artist - Erin Zaneski: 3D Environment Artist
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