GGJ Archives 2009-2012


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Game Information
Short Introduction: 
DuskRush puts players in a tight situation, where shadows creeps towards you with malicious intents and the world darkens around you. Repel the shadows with light while keeping your vision around you bright. Players must balance between two task while ensuring their survival.
built with Game Maker (any product)
Brief Play Description: 

Players will begin running and soon after, shadows will begun appearing from 3 sides. Additionally, the screen will darken around the character and creates a fog of war. This is intended to cover the shadow while they move closer to you under the darkness, potentially a closer threat than player would anticipate.

Players survive by shining "torches" from the 3 areas where the shadow will appear, killing them.
"torches" would require energy to use and would slowly regenerate overtime, making spamming a unwise tactic.
The fog of war which darkens around you can be removed by constantly pressing a button, which provides players better vision of shadows coming after you.

Players would need to juggle between creating a better vision while tactfully conserve energy to repel the shadows.

Diversifiers and Credits
Team Image: 
Keefe Tan, Kenny Cheong, Choo Hou Sin, Tan Meng Kiat, Diong Chong Wei
Your rating: None

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