GGJ Archives 2009-2012

Emotional Outbreak

No public posts in this group. You must login and become a member in order to post messages, and view any private posts.
Game Information
Short Introduction: 
Begin as a caring undead and attempt to show the world how to love; your only objective is to embrace strangers with your hearty hugs, infecting and therefore turning them from sad mortals into a member of your loving zombie party.
Mac OS X+
Brief Play Description: 

Use the WASD keys to move you expanding party through the city to infect more sad victims with happiness before you become so happy that you transcend your decrepit form and become a trail of joyous confetti. Watch out for those stubborn, close-minded, and dangerous policemen who just wanna break up the fun!

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Andrew Augustus - Designer/Level Editor | Ann Beaver - Artist | Maikol Brito - Designer/Level Editor | Ian Cherry - Designer | Daniel Davis - Programmer | Rafael Luciano - Designer/Level Editor | Jesse Pascoe - Programmer | Johnny Pease - Sound Designer/Composer | Burnham Stokes - Programmer | Ben Wilkinson - Artist |
Game Files: 
Your rating: None Average: 5 (5 votes)

Syndicate content

Group admins


All rights reserved 2012-2013, Global Game Jam