GGJ Archives 2009-2012

Energy Crisis

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Game Information
Short Introduction: 
A real-time puzzle game that pretends to be a tower defense. Created in 48 hours by three Microsoft developers and a DigiPen art graduate.
Microsoft Windows Phone
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

A real-time puzzle game that pretends to be a tower defense. Energy Crisis appears in all respects to be a tower defense game, except without the ability to place, remove, or upgrade towers. Instead, players control the paths that the enemies take, and in order to keep up with a continuous and rapidly increasing stream of enemies, the game board turns into a real-time, fast paced puzzle experience.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Ty Taylor - Game Designer, Alex Schearer - Software Engineer, Justin Nafziger - Software Engineer, David Spriggs - Artist
Installation Notes: 


Click that link. If you are prompted for it, please install Silverlight. It takes only seconds to install, and is totally worth it.

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