GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Fray is a puzzle platformer where levels have beginnings and ends, but time is infinite. Follow the titular character as she rips open the fabric of the universe to escape a futuristic world full of complexities and danger.
Mac OS X+
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

In Fray, players enter each level with one goal: get to the exit. In order to overcome a series of obstacles standing in their way (locked doors, death pits, etc.), they have to take advantage of the game's unique "shift-splice" mechanic. Pressing shift respawns your character at the start of the level, in addition to a cloned copy of your movements up until that point. Respawn up to 5 times, and interact with your clones to clear increasingly challenging puzzles.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Ricardo Evangelho - Graphic Designer and Music, Avi Davies - Level Designer, Josh Garellek - Level Designer, Eli Cymet - Level Designer and Sound, Jacob Adams - Animator, Anthony Bongers - Flash Developer, Steve Kanter - Flash Developer, Ryan Pierre - Flash Developer, Joseph Zibara - Flash Developer, Evan Ouellette - Developer and Level Designer
Your rating: None

Bitter Cold

Where's the link? Sounds

Where's the link? Sounds awesome! (And the art is kickass!)

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