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GGJ Archives 2009-2012

Ghost Racer

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Game Information
screenshot
Short Introduction: 
Chase your own tail... race the ghosts of your previous laps!
Platform/System: 
Windows
Platform note: 
Unity
Brief Play Description: 

Your first lap sets your base score...then every lap you survive raises your score EXPONENTIALLY! Since you race against the ghosts of your previous laps, it's a good idea NOT to set the bar too high...but don't score too low, or your base score will be too limiting!

Oh, and don't touch your own ghost...you won't like it ;)

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Credits: 
Ron Ganot - programming + original concept Amir Rosenberger - programming Doron Meir - art + original concept Maayan Glikser - programming
Downloads
4.2
Your rating: None Average: 4.2 (5 votes)

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