GGJ Archives 2009-2012

Goons and Guns

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Game Information
Short Introduction: 
Players control rival gangs in 1290's Chicago- fighting for control of territory and building their underground empires.
non-digital (board game, card game, physical game, etc.)
Brief Play Description: 

Each player has a personal deck of cards that contain Gangsters, Joints, Weapons, and Respect. On the board are other cards up for grabs. Players take turns, playing cards from their hand and bidding on other cards to add to their deck. Once all players have taken a turn, all Joints and Territories produce resources that can be converted into other resources or into cash. Gangsters can be played on enemy territories or joints to claim them for the player.

Players must secure Joints and Territories that fuel their economy. In doing so, they make income which is used to buy more joints and gangsters. Combat occurs when two Gangsters are vying for the same Joint or Territory. Weapons can be played from the player's hand to boost chances of success.

Players also have "Respect" in the form of cards. These cards are very powerful but can only be used once and are hard to obtain. Players lose respect by using this card.

Play ends when all territories are claimed. The player with the most respect and territories wins.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Team Image: 
Designer: Kit Burgess Testers: Lucas Schneider Dylan Jones Colin Bussy And Others..
Your rating: None


I'd love to play this...

This sounds awesome, where are all the files!?!

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