GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Break the cycle of respawnation and sorrow in this 2d platformer of non-attachment.
Web standard (Html5, Java, JavaScript, Flash)
Linux / Unix
Platform note: 
downloadable java
Brief Play Description: 

Gothama is at its highest level a stoic/buddhist/vedic-inspired critique of the ‘little pleasures’ of videogaming: the jingle of coins, a satisfying stomp, a well-timed dash and jump. These are the things on which 2d platforming is built, but to what extent do they lead us into endless cycles of ultimately fruitless action? How much of our energy and effort is directed towards short-term ephemeral gains and vain striving?

Initially, the player will storm through the game in classic Mario/Megaman/Sonic fashion. When they reach the end of the level, they realize that the very things they’ve been trained to do are the things that limit them from progressing...

Diversifiers and Credits
Team Image: 
Metal Büddha Cøllective is: Adam Rickert (Art-Animation) Adam Flynn (Writing/Audio/Vague Design) Zeke Swepson (Programming-Gameplay) TC Davis (Programming-Graphics) Kyle Misner (Programming-Creative Technology Strategy) Daniel Chang (Art-Backgrounds, particle physics) Music credits: Intro: "Clair de Lune," Debussy In-game thème: "Jeux de eau," Ravel Victory theme: "Passepiet," Debussy Some sound effects made creative re-use of Panozk's Retro SFX reloaded pack provided for the Global Game Jam. Certain effects were inspired by sound combinations from the Mario series. Inspiration and thanks to the creators of Limbo, Sword & Sworcery, Ready-Steady-Bang, Mook is Murder, and the countless classic NES, SNES, and Sega Genesis games on which we mis-spent our childhoods. Special thanks to Siddhartha Gautama.
Installation Notes: 

Double-click on the jar.

WASD Keys to move.

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Now the game has sound!

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