GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Cycling, exp gathering, score harvesting survive-'em-up!
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Actionscript .swf
Brief Play Description: 

Run. jump, shoot, lay egg, die, rebirth. In the space of a few seconds.

A fighting survival game with a twist. The more enemies you defeat the more experience you gain, growing your character from a weak baby to a wise old dragon. When you fill up your experience bar enough you have the choice to spit an egg, die, and be reborn from the egg- increasing your score multiplyer in a screen clearing explosion but bringing your power down to baby level. Fail to spit the egg before the experience far fills completely you automatically drop the egg where you stand, get reincarnated into a baby with no score multiplyer.

Diversifiers and Credits
Team Image: 
Daisy Spiers - Art direction, Key Animations, Key Mechanics, Lead. Matthew Stockholme - Programming, Engine, Mechanics. Craig Fox - Assets, Sounds (with his mouth!), Key Mechanics. Rhys 'Frodey' Meredith - Backround, mechanics. Jamie Lewis - Key Mechanics, Animtions, Assets.
Installation Notes: 

a standard .swf. Any computer with flash should be able to run it with a click.

Your rating: None

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