GGJ Archives 2009-2012

Herb and Hamster

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Game Information
Short Introduction: 
The two players must work together to collect falling bomb-like creatures, light their fuse, and then use the bombs to hurt the snake. Hit the snake with enough bombs and the planet is saved!
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

Each player can move left or right, or interact with the Bombs. However, player one (Herb)runs across the surface of the planet, while player two (Hamster) spins the planet as he runs in place inside the planet. This spin affects Herb.

Meanwhile, Herb must gather the incoming bombs and stick them through the ground to the inside, where Hamster can get at them. Hamster can then punt the bombs up through the sun at the center, igniting the bomb.

Once ignited, the bomb will explode in 20 seconds. The object of the game is to get the bombs to explode on the Snake's head.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Team Image: 
Carl Jemmett – Art, Design Josh Jones – Coding, Design Peter Jones – Art, Design, Sound Ben Jordan – Design, Art
Installation Notes: 

To Run:

Open 'index.html' in your browser to play the game


Run 'HerbAndHamster.swf' directly

Your rating: None Average: 5 (9 votes)


Really cool.

Loved the Art!!


This game was oh so precious.

Very cute animation and art work and a great concept. Gives you touchie feelgoods throughout the entire thing. Lovin' it!


The art and animations kinda

The art and animations kinda blew me away guys. Game was more adorable than I could handle but I still like it! haha. I could see this game on the android/app store.

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