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GGJ Archives 2009-2012

Hertigo

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Game Information
Short Introduction: 
Our game is a puzzler based on gravity. Each of the five levels introduces a new block, which must be mastered in order to complete the level.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Brief Play Description: 

Use arrow either left/right arrow keys or a/d to move. Use spacebar to jump.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Credits: 
Eamon Alvine: Hand-drawn art, Photoshop texturing John Fiorilla: Composer, Sound Designer Matt Downey: System Designer, Programmer, Matt Martin: Combat Designer, 3D Modeler, Level Designer Matt Arno: Quality Tester Joe Millman: Quality Tester
Downloads
Installation Notes: 

Run Win-zip on the .rar file and extract the .rar

You should be able to play the game by running Hertigo's Application in the main folder, which has the Unity3D logo and is called "Hertigo."

[you may have to have Unity3d to play the game]

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Your rating: None

MattDowney

I am too lazy to do the things I promised//I was too exited

I figured out I don't know the first thing about a lot of things (for instance the version of the game will not work without first downloading Unity). I had built Hertigo after a 2.5hr prototype I made (called Vertigo), all I did was add non-black blocks. This version surprisingly had more glitches, so I'm going to pursue making Vertigo instead for touch-based systems (iPhone, Android, iPad, etc), that way I can monetize the game while the source code of Hertigo will still available for anyone to download. I am sorry to say that there will be no further updates of Hertigo, but I will release the game eventually with a ad-revenue model on certain systems, so it will be "free."

MattDowney

Submission stuff

I will be releasing an Update 2 soon with press, sourcecode, etc, along with optimization on assets (there are at least 20Mb of unused assets (from the movie, which was reuploaded).

I'll add a readme and everything along with a video.

Although the fan-boys of my game thought Duba (the "boss" that follows you in level 3) is impossible to beat, he is not.

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