GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Conrol the Ouroboros to keep the flow of life and death.
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

The Ouroboros represents Life and Death. The outside circle is life, the inner death. The player controls the Ouroboros by rotating it left and right, shooting at death related creatures. As the Ouroboros defeats the creatures, life spawns on the outside circle. If a death element hits the Ouroboros, life will be destroyed. Once all the life is destroyed the game is over.

Diversifiers and Credits
Team Image: 
Steve Goldshein - Music / Sound, Chris Ingram - Programming, Brandon Moulton - Art, Stephen Pierce - Music / Sound, Bryan Reed - Programming, Kevin Ridgway - Art,
Game Files: 
Your rating: None


Fun, stressful, learned alot

The whole jam was a blast. Things definitely didn't turn out as I'd hoped, but not for a second do I regret this weekend. I got to hang out and work with some awesome people on what was a great idea. Even managed to learn a new platform that otherwise I may not have had the opportunity to learn.


All about the little problems

Between the exporting from Maya, to Unity not liking two people working in the same project at the same time. It has been the unexpected little things that gave us the most trouble.

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