GGJ Archives 2009-2012

Infinite Quest

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Game Information
Short Introduction: 
Infinite Quest in an interactive story-telling system which involves the player in the telling of the story through chapters-as-mini games. The system has the ability to alter the story line based on player achievements and choices made during game play.
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

The debut interactive story for the Infinite Quest story system finds the players arriving in the game world after having crashed in a zeppelin airship. In the first stage of game play, the player must navigate a platform adventure to gather the parts to repair the airship. Upon finding enough parts and repairing the ship, the player then takes part in a side-scrolling air race against zeppelins and other obstacles.

Active keys used during gameplay include WASD, ESCAPE, and the SPACEBAR.

Diversifiers and Credits
Team Image: 
Original Idea - Yu Feng Programming - Spencer Malone Programmer - Timothy Goodson Programmer - Joshua Roberts Programmer - Chris Hansen Sound Effects - Patrick Weaver 3d & 2D Art - Don Mirostsalis
Your rating: None Average: 5 (1 vote)


We did it!

Hey gang,

Just wanted to say, it was a pleasure working with all of you, and thank you for giving me the opportunity to be part of the team! Despite of some sleep deprivation and several caffeinated beverages, we managed to pull through... Hope everyone's been getting some well deserved rest! Keep in touch...


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