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GGJ Archives 2009-2012

Infinity be Fast

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Game Information
screenshot
Short Introduction: 
game where a robot controlled by a person.
Platform/System: 
non-digital (board game, card game, physical game, etc.)
Platform note: 
Lego Mindstorms
Brief Play Description: 

Infinity - be Fast, consists in a game where a robot controlled by a person, through Android, must pass three levels of difficulty, in a scenario built to take you to another robot, which is autonomous. The autonomous robot must leave after the controlled robot gets close to it and go to the starting point, rounding out the scenario, while the controlled robot must return to the beginning before the autonomous robot arrives.

Diversifiers and Credits
Team Image: 
Credits: 
Programmers: José Henrique Medeiros Felipetto (josemf) Gabriel Zabot de Andrade (gabriel-zabot-de-andrade) Game Designers: Gabriela Parizotto da Silva (gabizotto) Nathali de Lima Collares (ncollares) Documenters: Ana Carolina Cichon (anacarolina) Guilia Joger Maximowicz (giulia-jager) Constructers: Bruno Luiz Scalisse de Mello (bruno-scalisse) Guilherme Matheus Braguini (guibraguini) Artists: Giovana Tows (coeejo) Lucas Murbach Pierin (xene) Coordenation: Marcelo Gasparin (mgasparin)
Downloads
Installation Notes: 

Scenario

First we had the initial idea for the project, making several sketches on paper, physical prototypes and elaborating on the project with the entire team guesses until we have a final model of scenario that would be perfect for the gameplay and trying to get a good user experience for control of robot .
To implement the idea, use cardboard boxes for the installation of roads, white ribbons in order to delimit the runway and build some obstacles that determines the difficulty of the game. The closer the end of the scenario, the harder it is the obstacle.

Programming

The player, in case the robot will track the user, is controlled from a device that has the Android OS installed, along with the NXT Remote Control application found for download on Android Market for free.
Already the autonomous robot, or the opponent of the player, is controlled by programming based on an ultrasonic sensor that when viewing the player coming close to him, it triggers a sequence of commands that makes walking around the scene, there is a dispute with the User to reach the other point of the scenario, or the finish line.

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DragonEye

Muito bom

Parabéns a todos vocês, um projeto bem impressionante!. Muito legal ver a galera saindo do convencional :D

Bolinho

Robôs!

Infelizmente não joguei, mas gostei da idéia e do que eu vi em video
Parabéns pessoal!

gabizotto

Obrigadaa

muito obrigada mesmo! Foi uma experiência ótima, e com certeza vamos participar do próximo game jam haha

pedrobueno

Excelente!

Muito bom, o pessoal está de parabéns! Acho que foi o único grupo com alunos de ensino médio, e eles se dedicaram muito para o jogo, tomara que todos eles continuem assim.
Eu joguei e achei sensacional!
Valew!

Carlos da Silva Neto

Muito legal!!!

O robo era controlado pelo celular!!!
O que deixava emocionante o jogo eh que quando voce ativa o segundo robo a andrenalina sobe e voce acaba batendo em tudo na volta!!!
Quem jogou sentiu isso, muito legal!

brak

Sensacional pessoal!

Parabéns pelo esforço e dedicação! Fui do grupo do pai da Gabi e passei uma hora na sala de vocês pra dar uma jogada. Realmente a idéia do jogo ficou muito legal!

Coeejo

Music: Giovana Tows

Music: Giovana Tows (coeejo)
a bit of construction and edition too (:

Congratulations to everybody!

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