GGJ Archives 2009-2012

Jelly Trail

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Game Information
Short Introduction: 
We intended that the player was a blob that left pieces of itself behind, but that those pieces could be picked up later so as to grow bigger again and thus extending your time in the labyrinth.
Platform note: 
Created with Unity3d
Brief Play Description: 

You need to find your way to the end of the maze, but whenever you move you leave behind a little bit of yourself, so you'll need to find the exit before you've shrunk down to nothing.

Diversifiers and Credits
Team Image: 
Game Files: 
Your rating: None

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