GGJ Archives 2009-2012

Jimbo in Limbo

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Game Information
Short Introduction: 
Jimbo has a problem: He cannot escape the room he currently inhabits. Leaving only gives him a new version of the same room, death merely sends him back to his "home" room. Each new room grants him beings intent on killing any/all living organisms *or* oddities collected from the void of existence. How deep does the absurdity go and, more importantly, just how long can he last in this 4th dimensional madhouse?
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

The game takes place in one room. A door on the left and a door on the right, the player moves with Arrow keys and shift to jump. The goal is to move through as many rooms as possible without touching any dangerous obstacles. you get a point per room passed when you die you restart in the starting room and see your point listed on the wall.Crazy unpredictable enemies spawn at random in each new room along with a combination of art and characters to provide a unique room each time.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Jake Land Stephen Rouse Jeremy Ledbetter Christa Wolf Logan Nichols Jeshua Whitaker Josh Sole
Game Files: 
Installation Notes: 

Run in Flash Player, or using a web browser.

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