GGJ Archives 2009-2012


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Game Information
Short Introduction: 
In Ka'Ten, progression is based on the act of infinite renewal. You start in limbo, at a temple in the jungle. Running through, you discover obstacles, puzzles and hurdles to overcome. Suddenly, you arrive at the temple again. In Ka'Ten, the world slowly builds piece by piece, rewarding faster mastery of areas you have visited and quick thinking for those you have not.
Platform note: 
Brief Play Description: 

Constantly expanding, dynamically generated side scrolling puzzle game.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
All worked hard on establishing the design and ideas. Stephanie Whitwill - Programming John James Belaskie - Programming Josh Crozman - Background Art Candace Black - Character Art Nicolas Lepine - Programming Mark Pintar - Programming Allan Yong - Level Design
Installation Notes: 

It requires XNA 4.0, DirectX and .NET Framework 3.5

Your rating: None

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