GGJ Archives 2009-2012

Land Infinite

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Game Information
Short Introduction: 
Land Infinite is an infinite/looping side scroller with a comicbook/cartoon art style.
Brief Play Description: 

A single player 2D side scroller with simulated 3D. The aim of the game is the player must kill as many enemies as possible by shooting them and using the platforms to jump around the scene to avoid attacks.

There are Four levels within the game, to access the different levels the player will have to activate the change level power-up when it appears on screen. If the change level power-up is not activated then the level will continue to loop until the player dies or changes it.

Everytime you kill an enemy in the game two more spawn. Each area has specific enemy types these types will die on certain levels without respawning more. For example Ice will die on Fire without respawning two more.
The multiple different enemy types with various methods of attacking the player to add some variation and give the player a challenge.

There is also a proposed multiplayer option. Standard game play would be the same however; when a player kills as many enemies as possible it makes more spawn in opponents areas. A player wins by being the last one standing. So a player’s success would undermine the skills of the others.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Rebecca McGrath - Producer, Level backgrounds. Adrian Cruceanu - Concept Art and Animation Peter Why - Programming Lee Henderson - 3D Modelling/Texturing Tom Swindell - Programming Stephen Maguire - Designer
Installation Notes: 

Requires XNA to run game file

Your rating: None

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