GGJ Archives 2009-2012

Of Life And Death

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Game Information
Short Introduction: 
The story of the life cycle, of extreme symbolism about life and death. Of why you shouldn't give up, of how life is about obstacles and getting over them, of how everything is not as pretty as it seems. Go live, get stronger.
Platform note: 
Brief Play Description: 

It plays as a classic platform game, with two different approaches in game design. You have the "world of the living" and the "world of the dead". The idea is that death, doesn't mean the end of the game. The "world of the living" is filled with ambient classical music and rich with puzzles and a lot jumping around and using special abilities you will gain throughout the game (doubleJump, running etc). The "world of the dead" is the total opposite, with intense dramatic music and enemies, the idea is that you need to get out of there as fast you can to return to the "world of the living". This tries to symbolize the importance of getting back up after being defeated in life. In game design, the most relevant thing is that in some scenarios that player NEEDS to die, in order to advance.

We really tried to put a lot of understandable symbolism in the game. The game itself is about life, the boy has no name. Is about how, at first, the boy find himself in a pretty world but, when obstacles appear you can't walk away, you must prepare to confront them (the world of the dead), success and become stronger so the same obstacles in life won't stop you this time (special abilities in the game).

Unfortunately, the game isn't totally polished but, we hope you get the idea :)

Diversifiers and Credits
Team Image: 
Jose Rafael Striedinger - Programming/Level Design Nicolas Chicunque - Programming/Level Design William Galeano - 3D model and animation Adriana Garcia - Graphic Design
Game Files: 
Installation Notes: 

Just run the .exe

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