GGJ Archives 2009-2012

Locomotion Commotion

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Game Information
Short Introduction: 
Locomotion Commotion is a game based on the theme Ouroboros. Keep the train on the track by changing the points and avoiding the other trains, scoring points for the number of different points crossed. The longer the journey the more points you score.
Brief Play Description: 

The player must control the green train by changing the points on the track to keep it from crashing into the other trains, the sides or incorrectly set points. Points are scored for successfully crossing sets of points that haven't already been crossed. As time passes the train gradually speeds up and the number of other trains increases. The game ends when the players train crashes into a set of incorrectly set points or another train.

Diversifiers and Credits
Team Image: 
Programming – David Prior - http://dcfgames.com Graphics and audio – Alex Prior Background music (watching trains by Undead Fishtank) - http://soundcloud.com/shanelynch-1/watching-trains Smash noise (honda versus acela train - Razz Matazz) - http://www.freesound.org/people/Razz%20Matazz/sounds/39635/ Horn (Locomotive 1 Distant horn - patchen) - http://www.freesound.org/people/patchen/sounds/17851/
Installation Notes: 

1. Download Locomotion Commotion.zip
2. Copy all of the files in the zip file to any folder on your computer (keep them together though!)
3. Make sure you have XNA 4.0 installed. If you don't, you can download it from http://www.microsoft.com/download/en/details.aspx?id=20914
4. Run Locomotion Commotion.exe

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