GGJ Archives 2009-2012

Mad Gravity

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Game Information
Short Introduction: 
Mad Gravity has the purpose of maintaining the balance of energies between the world of chaos and the world of order. To mantain this balance, the player has to stay a certain time in each world, facing various enemies.
Brief Play Description: 

The game has two platforms: one is located in the superior area (the world or order), and the other one is located in the inferior area (the world of chaos). If the player presses the space bar, he will move between the worlds, trying to escape from the enemies. If the player's in the world of chaos, the level of energy in the superior world will decrease, making the player decide to move to the other world, thus maintaining the balance between both worlds. The game has a status bar measuring the equilibrium level between the worlds. The player will rank against another players; the ranking will measure his level in the game in points. The enemies will work to stop the player, pushing him back. If he disappears or the level bar ends, he loses the game. The player gets more points by leaving the level bar in the middle most of the time.

Diversifiers and Credits
Team Image: 
Installation Notes: 

You need to install these programs to run the game:

.net 4.0
windows installer 3.1
xna redistribute 4.0

System requirements:

Windows platform (XP/Vista/7)

More informations: http://msdn.microsoft.com/en-us/library/bb203925.aspx

Your rating: None Average: 4.3 (7 votes)


HUD position

I had some trouble with the HUD in the upperLeft.
I know it normally make sense to be placed there, but in not on this game.

As all the action takes place in both up and botton of the screen,
I was always looking to the center of the screen, trying to anticipate incoming enemies.

Maybe there, in the center, would be a good spot for the HUD

congrats on the game!

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