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GGJ Archives 2009-2012

Matters - a Meteorite with a Conscience

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Game Information
screenshot
Short Introduction: 
Matters is a circular survival platformer with upside-down Arkanoid break out action! Challenge yourself through your own previous actions. How many days can you keep yourself away from crashing into the planet's surface?! In this game, you need to think fast and plan ahead.
Platform/System: 
iPad
Brief Play Description: 

He feels so bad! On his way into the atmosphere of planet Samuel D-13, Matters realize that he doesn’t want to hurt it. Matters is a meteorite with a conscience and realizes he should try to buy the planet dwellers as much time as possible. Down on the surface, the inhabitants are used to meteorites and have set up force field shields in the atmosphere to repel them.

Matters is a circular survival platformer with upside-down Arkanoid break out action! Challenge yourself through your own previous actions. How many days can you keep yourself away from crashing into the planet's surface?! In this game, you need to think fast and plan ahead.

Controls:
Start: Tap screen
Jump: Tap screen
Double-jump: Tap again at peak of initial jump.
Re-start: Quit and re-launch application.

Features:
- Keep Matters as much as possible in the sky by tapping the screen to jump off the force field he landed on last.
- When you land on a force field, it will destruct and cannot be used in the next cycle!
- Touch the power-ups that look like gears to replace lost shields in the surrounding area.

joy-like-sunshine-through-my-windowpanen font by Brittney Murphy
abduction-2002 font by Pizzadude
Flute by Kerri Lake

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Credits: 
Team "Take My Name" consists of: Code and design: Bojan Endrovski. Design and Art Direction: Julie Houlberg Michaelsen. Art and Design: Benedikte Mikkelsen. Design and Music: Filip Lange-Nielsen.
Downloads
Installation Notes: 

3rd party dependency: private engine developed for Fingle by GameOven for iPad (binaries are distributed in the zip-file). Due to Apple's restrictions, the game requires an iOS development license. To play the game without building it, Ad-hoc distribution can be done with Test Flight if needed. An iPad is required to play the game, of course :)

Unzip the zip file and build the game. The zip-file contains the game code, assets and engine binaries. Build the game using the xCode project.

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