GGJ Archives 2009-2012


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Game Information
Microsoft Windows Phone
Brief Play Description: 

Mobius is a puzzle platformer where the goal is to reach the exit. You are constantly running in one direction and can jump, create platforms, and destroy platforms as the three controls. Once you reach the end of the actual level, you go back to the start and run through it again and again until you reach the exit. The point of the game is to modify the level until you can platform through it and reach the exit. Once you reach the exit, you move on to the next level.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Game Code: Jason Mandelbaum, Jeff Hube Map Editor: Aleks Litynski Artwork/Sound: Mike Burns Level Design: Aleks Litynski, Jason Mandelbaum, Mike Lyle Music: Mike Lyle
Installation Notes: 

Requires Windows Phone SDK

Your rating: None


I love this game it is like free candy for your brain

I think you will very much appreciate the effort I have made for you! You will very happy, yes.

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