GGJ Archives 2009-2012

Monkey Miners 2001

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Game Information
Short Introduction: 
Monkey Miners is a game where the player controls a group of monkeys through designating areas of different purpose. There's no specific aim beyond exploring the possibilities of the physics of the game and tinkering about the hidden mysteries ...
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

Three buttons or key board controls are available:
- s: Designate a storage area with the mouse
- g: Gather material into the storages from the designated gather area
- p: Put specific material at a certain location
- c: Clear designation area
- scroll with arrow keys! (left right up down)

Note that the monkeys will only act accordingly to the designation areas if they are willing to do so and if it is within their limited cognitive abilities. They hardly think anything through. They really like sitting in trees. But you can let them chop 'em down. You can also build a underground tunnel system, if you are patient enough. This will prevent the aliens from abducting your monkeys! Mind the monolith!

Diversifiers and Credits
Team Image: 
Code & design: Eike Decker Design & graphics: Thomas Pilgaard Thank you to Swantje and Julie and Hilda
Installation Notes: 

Almost anchronistically, this is just flash - no funky extra libs required. Both for running and compiling - only the Flex SDK is needed when compiling. Simple and small :).
And if you don't like the processing speed - ask the monkeys why they're not making more of your CPU powers.

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