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GGJ Archives 2009-2012

Motion Composer

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Game Information
screenshot
Short Introduction: 
Be a part of the composition and shape the music by changing the orientation of the phone.
Platform/System: 
Android mobile device
Platform/System: 
iPhone
Platform/System: 
iPad
Platform note: 
Programmed in Unity
Brief Play Description: 

GAME PLAY:
Run the program and wait loading for caching the audio files.
Music starts automatically and help compose the song like a composer/DJ:
a - Change the orientation of the phone to shape music.
b - Shake the phone to move between random secions of the song, this way you can change the mood.
c - There isn't any GUI or button. Just think like it is a part of your body.

THEME:
The theme of Global Game Jam 2012 (Ouroboros - Snake eats itself) led us to an infinitely going, self-sufficient music composing/listening game. With this game the listener can be a part of the music/composition while listening to it. There is no need for a GUI or buttons. The program and the music composition is designed so that the system is self-sufficient with the existence of its user and interface.

GAME BACKGROUND INFO:
The game streams audio loops in five seperate channels (drums, bass, percussion, synths 1, synths 2). Different effects are applied to each channel according to the orientation. We composed synth1 and synth2 channels to create interesting and related combinations. There are several sets of loops in different moods. When the phone is shaked the music switches to a different set of loops. By this way you can be a part of the composition while listening.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Eyes Wide Shut: (No graphics) The game has no graphics.
Team Image: 
Credits: 
Kerem Tiryaki (Programming and Game Design), Guney Ozsan (Music Composer and Game Design), Team BABATEMA 2012
Downloads
Installation Notes: 

Install release with XCODE, or use source (Unity) for other uses (Android etc.)

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