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GGJ Archives 2009-2012

Munch

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Game Information
screenshot
Platform/System: 
Windows
Platform note: 
Requires Java 7
Brief Play Description: 

Munch

The game of survival... and that's it!

Theme
--------------------

Our team interpreted the Ouroboros to represent the cirlce of life -
birth and death, predator and prey, and above all, survival. As such,
we decided to make our game around one of life's most basic drives -
eat or be eaten.

Objective
--------------------

Survive! Take control of a small creature in a pond teeming with life.
Prey on the week, run from the strong. How long can you last?

Controls
--------------------

Use the all-powerful WASD control scheme!

W - Move Forward
S - Move Backward
A - Turn Left
D - Turn Right

Click on the screen to restart after a game over.

Rules
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Eat other creatures to gain energy.
When your energy reaches the maximum, your creature grows.
Your energy decreases with time. If you run out, you decrease in size.

Run into a smaller creature head-on to eat it.

If a creature is the same size as you, you must approach it from behind
in order to eat it. But watch out! They can eat you too.

Stay away from the mouths of large creatures or else you'll be eaten.

Eggs give you a hint of where the next creatures will spawn and how big they
will be. Make sure to watch them. Eggs are also edible.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Credits: 
Jamie Guillemette Amirhossien Simjour Kaylen Wheeler
Downloads
Game Files: 
Installation Notes: 

The file is compressed using 7Zip,
Unzip the folder and then run the run.bat file or double click on the jar to execute it.
Requires Java 7 in order to run.

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