GGJ Archives 2009-2012

Naves Caóticas

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Game Information
Short Introduction: 
You pilot the "Asteroids" ship, everytime you use your shield of the secondary weapon, a part of your code will be deleted due to the electromagnetic field generated by the weapon. Now you also have to recode the lost functionalities to be able to operate your ship.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

Left and Right Arrows: Rotate ship.
Up Arrow: Thrust.
SPACE: Fire main weapon(s).
Z: Fire bomb weapon (area effect, uses energy).
Down Arrow or SHIFT: Shield (will recharge...).
S: Enable or disable sound effects.
R: Switch between Modern and Retro graphics.
Escape: Pause the game per 30 seconds.
Esc unjams the game if you fix the code.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
The Right Target Audience: (Programming during play) The game involves the players actually programming while playing.
Team Image: 
Programming and idea: Guillermo Nuñez Sprite Design: Lucas Suarez Ship design: Federico Mariotti Interface Design: Adriel Zárate History: Nicolas Velazquez Sound: Lucas Suarez, Nicolas Velazquez Original asteroids code and assets Kevin Roast
Game Files: 
Installation Notes: 

Open index.html with any browser.

Your rating: None Average: 5 (10 votes)


LoL It's awesome!

Damn hard! But it's actually an awesome game!

The ship starts to malfunction, and you have to guess what's going on and fix it, in a very short period of time.

I love the concept, and the implementation is very clever.

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