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GGJ Archives 2009-2012

Noisrucker

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Game Information
screenshot
Short Introduction: 
Recursive 3D platformer/puzzler Consume yourself. Continue existing.
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Mouse to look. WASD/arrows to move. 'E' toggles the navigation beam (points to "up"). 'Space' expends time to create self.
You are on yourself on yourself. You can descend edges and incarnations, but never ascend.
Reach the goal to descend incarnations, and collect the beam-debris from your higher incarnations to gain time.

Diversifiers and Credits
Team Image: 
Credits: 
Glen - code, scripting, Unity work, design Daniel - sound, music, design Bryan - modeling, design
Downloads
Installation Notes: 

Install the Unity3d web player. Run the web player link on the Global Game Jam site for NOISRUCKER or extract the project files from the zip and launch recursion_Noisucker.html in /release/ in your browser.

3.714285
Your rating: None Average: 3.7 (7 votes)

Radix

Improved controls!

Totally. I put together an update this afternoon with more conventional mouse-oriented WSAD controls:
http://www.klikscene.com/noisrucker/

Much much less bad now. Have fun!

Daniel Dresser

Love the concept

Love the concept, but I felt like I couldn't really get into it because I had such a hard time with the controls. Any hope for director's cut with improved controls? ( Are you familiar with English Country Tune? Something similar would be perfect, though I'm not sure how you make it work quite so cleanly with a cube instead of a square )

Glad to see someone else who saw Ouroboros and thought "Fractals!"

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