GGJ Archives 2009-2012

Nordic Walking

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Game Information
Short Introduction: 
"War. War never changes..." Viking's life is a brutal life. Leaving your home, struggling through enemy defences, pillaging and murdering, collecting loot to come back and... Why do I always have to find my village burned to ground?! An epic story of two viking tribes helding endless grudge. Kill your rival's people, then withdraw to replenish your ranks, destroy his/her town, then return to rebuild yours destroyed meanwhile. Over and over, pursuing enemy you can't catch. Endless cycle of death and rebirth.
Platform note: 
The game requires .NET Framework and XNA 4.0 Redistributable.
Brief Play Description: 

The game is 2D sidescroller played on splitscreen by two players simultaneously. You run over the opposite sides of the globe in the same direction, never to meet. Starting in your village the full cycle consist of struggling through enemy grounds while evading traps, attacking foe's households, collecting resources and setting traps on your territory then investing found loot to improve own village. Cycles repeat unless one of the tribes is wiped out.

The game is a platformer with elements of strategy - you need to decide how to distribute your resources (rebuilding town or setting traps) and soldiers (fighting or collecting resources).

User interface is as simple as it could be. Each player uses only two buttons: jumping ('Q' and 'P')and building/setting traps/pillaging (action button - 'A' and 'L') (depending on area you are on).

Game world is generated randomly every gameplay.

Tip: Balancing between destroying and rebuilding (death and rebirth ;) is key to the victory.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
1D: (Single-dimensional gameplay) The game takes place along only a single dimension.
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Marcin 'vonChrist' Korzekwa, Paweł 'ppikula' Pikuła, Jan 'rincewind' Rudol, Bartłomiej 'empitness' Hyży # GFX - created almost entirely by us, a couple of sprites were downloaded from the web # SFX, Music - downloaded from web
Game Files: 
Installation Notes: 
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