GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Life is a cycle. in order to get out of that cycle you must live multiple lives. There is and exit for each of those lives. In the game those lives are represented by a circular level. You can't die but you need to find the door in order to transcend to the next life, this is accomplished by learning. So in essence "O" is a puzzle game.
Brief Play Description: 

"O" is a plataformer game with basic mechanics: move sideways, jump and action button and gyrometric capabilities of interacting with the level changing the position of the iPad. The objective is to find the exit for each level/life. But this is not an easy task, as finding and entering into the door the player will need to solve a riddle or puzzle.

Diversifiers and Credits
Team Image: 
From left to right: Ricardo Martinez, Andrés Cartín, Herberth Castro Programer: Andrés Cartín Designers: Herberth Castro, Andrés Cartín, Ricardo Martinez. Art: Herberth Castro, Ricardo Martinez. Most assets are from Google. Music: Cesar Tovar
Game Files: 
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