GGJ Archives 2009-2012


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Game Information
Short Introduction: 
One core to protect, one ring as a shield, enemies from all sides. Use your reflext and strategy to spin the shield to the right positions and protect your core. ..But beware. Mistakes can cost more than you think...
Platform note: 
Kinect (Optional)
Brief Play Description: 

You control a discontinuous ring, which serves as a shielding device for the Core, the object located on the very center of the screen.

The player must control the ring (by spinning it) in order to protect the Core from the hostile objects running towards it.
Each time the Core is hit, the ring's diameter grows, and so grows the unprotected sections, making the Core even harder to protect. When the ring touches the border of the screen, the game is over.

Points are awarded for protecting the Core from the objects, making the Core last for the longest time possible and destroying the most hostile objects without letting the Core get hit.

Sometimes power-ups will appear. They activate the Ouroboros mode for a short ammount of time. This mode shields the core completelly, and allows it to be expanded and contracter at will. When the power-up ceases, the ring returns to its previous state.

-- Controls --

PC default controls uses the Directional Arrows "Left" and "Right" for spinning the ring, and "Up" and "Down" for contracting and expanding the Ouroboros Ring.

Kinect version uses hand gestures for moving the ring (revolving your hands clockwise spins the ring accordingly; and the same goes for counter-clockwise). Putting your hands together contracts the Ouroboros Ring. The opposite movement expands it.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
André Henrique de Brito Leitão - Programmer || Fagner Nascimento e Silva - Programmer || Hugo Rafael Azevedo de Alencar - Programmer || Matheus "Feral" Luck Lucas - Game Designer, Art Director, Sound Designer/Musician || Sergio Schechtman Sette - Programmer || Thiago Barreto - Artist ||
Installation Notes: 

Required Software Packages

.NET Framework 4.0 Redistributable

XNA Framework Redistributable 4.0 Refresh

To start the game, run Orbita.exe

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