GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Game about running in circles, and chasing your past.
Brief Play Description: 

Players are running through a simple level, creating ghosts of their previous playthroughs, chasing them and destroying them to stay alive.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Benjamin Walker - Programming and Debugging Mohini Freya Dutta - Artwork Bryce Williams - Artwork Stephen Keating - Audio and Level Design / Playtesting Melania Valverde - Background Music
Installation Notes: 

Unzip and play.

Your rating: None


eek, accidental reply!

eek, accidental reply! Awesome game though!

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