GGJ Archives 2009-2012

Orphanage of Souls

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Game Information
Short Introduction: 
A WebGL platform game with light-based puzzle mechanics. In addition to helping you see where you're going, torches cause light-detectors to trigger moving platforms and doors that block your way.
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Brief Play Description: 

In Orphanage of Souls, the player explores a very dark level that can be illuminated by placing torches in locations to solve puzzles. As you place each additional torch, your oldest torch is recalled to you (the metaphor of a snake eating its own tail). Light from torches activates various puzzle elements such as moving platforms and doors that block your way.

Diversifiers and Credits
Team Image: 
Jonathan Rogers (Team Lead, Programming) Dylan Arnold (Programming) Joel Schroyen (Level Design) Rory Rackham (Level Design) Russell Bakewell (Art) Tim Wang (Art) Max Schulz (Character Art) Chris Wilson (Production)
Installation Notes: 

To play, just visit the site http://gamejam.pathofexile.com and click "Play Game" at the top. Note that it can take half a minute to load everything!


# Requirements
- Rails 3 environment
- Imagemagick convert binary in system path

# Installation
cd to root directory of the game package

run bundle install
run rails server

The game should then be available at http://yourservername:3000/game/index

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