GGJ Archives 2009-2012

Ouroboros Queue

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Game Information
Short Introduction: 
In Ouroboros Queue, you are in a forrest filled with mindless people. To avoid trouble, you have to use the power of maracas to lure this people into following you. They will form an endless line behind you as more are lured by your poewr. Eventually, you'll have enough followers to create a circle instead of a line, do that and they will keep on following themselves, forming an infinite line, allowing you to escape. (Unfortunately, we didn't finish the game :( Hopefully in the near future)
Platform note: 
Made using Unity3D
Brief Play Description: 

Use WASD keys to move, the enemies will automatically follow you when you get close to them.

We intended this for 2 players, one using a Kinect to move the maracas, and the other one controlling the walking movement with the keyboards. But for now, only the keyboard works.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Programming: José Ugalde and Mario Maqueo Maracas 3D model: Denys Almaral Maracas sounds: Freesound Project.
Installation Notes: 

Kinect SDK needs to be installed for the kinect prototype.
For the kinect prototype to work, if the kinect sdk is installed and the kinect is connected, just run the game and stand in front of the kinect. You should be able to use the power of maracas! (and maybe some non-humanly possible moves)

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